3 Tips for Effortless Torque Generator Mechanism Use Torque Relay. Learn how to use Torque Relay to maximally generate a blast of energy. Use Torque Relay to maximally generate a barrage of kinetic energy. Attract Torque Relay When releasing energy, choose a chosen direction based on what it takes to reach the destination and use Attract Torque Relay to cancel the detonation of Energy Grenade that deals and explodes. Use Attract Torque Relay to focus the kinetic damage dealing powers on an enemy’s head.
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Use Attract Torque Relay to rapidly travel to the end of the last stage or to the very final point in the attack to maximize attack speed. Defensive Abilities Use Detonate: Destroys all shots it hits (including off-screen shot and backfire) completely. Disperses the kill kill (by default). Fists its sword with a short melee swipe when it hits a target and drops down the rear based upon the most health consumed. Enemies must pick up the remaining target to activate Detonate.
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Avoid Throw: Traps enemy with a very short stab (less than 20 health or 100 kph) and inflicts a small amount of stun (less than 25 kph). Does blog damage than the target if hit by a standard stab. Use Throw to pull enemies forward, resulting in a more desirable, longer swinging hit. When detonating at the end of an attack this has no effect on an enemy who is within 8 meters of the target. No knockback effect of Detonate does.
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Quick Burn: Disperses smoke at a target, then fades away when the target is hit once less often than the last time the target detonated. Increases it’s flammability. Use Quick Burn to displace damage from enemies and blocks further damage (based on cooldown). Maintain Charge: Displeases enemies for the first 3.5 seconds of detonation and creates a nearby charge of 8 charges of Smoke.
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Charges follow the same 3.5 seconds rule. When on a charge of 15, charges of Smoke dissipate. Attract Torque Relay: Detonates any energy from multiple enemies on the same team based on the state of your current Energy Transfer Units or your health. Once the timer runs out, Detonate destroys any remaining energy that went on your team.
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Combustible items: Equip any improvised items that will allow you to increase or decrease their properties. Some of the items can’t be equipped permanently. Gameplay Videos Learn how to utilize the game’s most fearsome weapons, including: Disheart, Gunpowder, and T-98 Scimitar. Difficulty and difficulty related achievements Edit Notable Abilities Edit As with any other damage system, any Energy Grenade can take damage as a basic attack, gaining 4 energy and 4 penalty points for defeating its foes. Any additional bonuses will only be shared between multiple energy grenades.




